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Welcome to the Metro-Detroit Gamers homepage.

For more than 30 years, Metro Detroit Gamers (MDG) has hosted a series of gaming conventions for the enjoyment of gamers everywhere! We are proud to continue this tradition by welcoming those who enjoy playing games of all stripes: wargames, board games, chess, card games, train games, naval, space and army miniatures, role-playing games and more!

Our history is vast, with a dedicated core of game players just like you who enjoy promoting and gathering fellow gamers together for one purpose: FUN! So stop on by at our next convention, or better yet volunteer to run a game and enjoy the masses!

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Michicon 2009 News
The D-Savages Recap

by Alan Meranda

Talk about a surprising event! Not only being on the demo team for Savage Worlds in the Metro Detroit area, I also function as the Director of Role-Playing Games for the Metro Detroit Gamers which put on MichiCon 2009. Overall it’s safe to say that MichiCon 2009 was a success. I am not privy to final attendance figures, but I am certain that we easily had over 500 people participating over the two days. WinterCon 2009 in December should be a blast! The only regret I have is it will be 6 months till the next Metro Detroit Gamers Gaming Convention.

Friday’s Savage Worlds event was run by John Jamieson and was an introductory game into role-playing using the Savage Worlds Explorers edition and was a fantasy game. Two of the players in the game were new to Savage Worlds and left wanting more and played again on Saturday evening in my Savage Worlds take on FireFly/Serenity. The game went smoothly with all the players being assisted in the creation of characters before play actually began. Another player was anxious to play more and plans on joining the regular Slipstream game being run on Sundays by myself.

Saturday’s events were as follows: John was running his take on Gamma World using Savage Worlds. I followed that up with a Heroes game based off of the NBC TV show of the same name using Necessary Evil. After that is when I ran my Savage Worlds take on FireFly/Serenity. John and I were both pleased with the turn-out for the Savage World events on Saturday.

The Gamma World game was a riot. John had some awesome mutant characters created that all the players enjoyed playing. Having only 4.5 hours to play the game was not enough time. The players wanted to play longer. The party was hired to acquire data and storage devices from a bygone era of man in what remained of Chicago. A battle occurred on a metal bridge in which the mutant vampiric flying octopus player terrified all of the players and NPC’s. Reaching the intact science complex and deciphering what happened and the battle with the final hideous mutation was fierce. Two players were stunned for a round immediately, another had their only ranged weapon break due to a snake-eyes roll on an attack. The players finally won.

Heroes played with six people. What I did to resemble the TV show was I created pre-gen characters with out Edges, Hindrances or Powers. Based off playing card draws, everybody wound up with one of 24 possible Necessary Evil Powers and edges and Hindrances to go along with it. The randomness of getting powers really matched up with what happens to characters on the show.

There was a plane crash, intrigue on the plane as it was sinking, and a struggle with one of the passengers after he saw a player teleport from inside the plane to one of the wings. The players eventually made it to a mysterious island. After a brief rest a gigantic crab attacked the players. One of the characters morphed into a human sized dinosaur and attacked the character dealing it savage damages with several Aces on damage roles. Another player using the powers of elemental control over earth dished out some damage too.

The players eventually made it to the final battle having to fight off huge bees. One of the players had a cat with them and the cat ate some mana of the gods and became a saber-tooth tiger. One of the players used their power, burrow, and went into the ground. To their initial dismay their legs were hanging in a huge cavern. Doing a spin within the ground, the character discovered the cavern contained docked in an underground submarine pen, Captain Nemo’s Nautilus.

The FireFly/Serenity game was well played by all of the players. All of the characters were the ones from the TV show. I was impressed with the player doing Capt. Mal Reynolds. The most amazing thing was how the players defeated the double-crossing member of the Browncoat resistance. They did so by patching into the Universe Network when the main villain went off due to a Villainous Verbosity Savage Worlds action card being played. It wasn’t long before the Browncoat resistance sent somebody out to collect the villain before his nefarious plans were put into play. The character playing River was outstanding. The chase through a meteor field by the Reavers went well too. I used the Slipstream cardboard cut-outs for that.

At one of the local gaming establishments in Madison Heights, Michigan will be a regular Savage Worlds gaming night. Be sure to check out our Yahoo Group for more information.

For more information, check out Savage Worlds here.

 

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On another note, we have set up a yahoo group for your usage.  This will be a way for us to give out information, and a way for you to hook up with other people with which to game.  You will have to be approved so we can keep spam to a minimum, but we will do our best to make it a quick turn around.  So click to sign up and get in touch

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